The Project Epoc system can move objects based on a gamer's thoughts, reflect facial expressions and respond to the excitement or calm the gamer displays, the company said.
Sensors in the helmet pick up on electric signals in the brain. The system software analyzes the signals emitted by the brain and then wirelessly relays what it detects to a receiver. The receiver is plugged into the USB port of a game console or PC, according to Randy Breen, Emotiv's chief product officer.
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